QUIXEL PBR different from octane standa alone version

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Roboto
Licensed Customer
Posts: 34
Joined: Mon Nov 09, 2015 8:21 pm

HI!
Updated to the latest version of both C4D plugin and Standalone

Painted some textures for a model in Quixel suite and use the usual workflow
DISNEY metalness
Build materials inside Standalone and add them to the Local Db

I used this workflow numerous times and always gave me a proper result

However this time has changed dramatically

Attached image of the material build on Stand alone and an image of the material over a flat surface in C4d
the resultant mix material appears completely different to his Standalone counterpart,

Any ideas why this would be?
Attachments
2016-11-09 20_14_18-CINEMA 4D R16.050 Studio (R16) - [Untitled 1 _].png
2016-11-09 20_22_24-_Unsaved project - OctaneRender 3.04.3.png
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