HI!
Updated to the latest version of both C4D plugin and Standalone
Painted some textures for a model in Quixel suite and use the usual workflow
DISNEY metalness
Build materials inside Standalone and add them to the Local Db
I used this workflow numerous times and always gave me a proper result
However this time has changed dramatically
Attached image of the material build on Stand alone and an image of the material over a flat surface in C4d
the resultant mix material appears completely different to his Standalone counterpart,
Any ideas why this would be?