Random multi GPU issue

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Since updating to 10.xx and 11.xx Octane stops using both GPUs when I disable and then enable one of them from rendering. Enabling it back does not make any effect. Octane starts using only one after disabling/enabling. This happens randomly. Sometimes it works after enabling/disabling, sometimes it does not.
I have not noticed this issue with Standalone app.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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allabulle
Licensed Customer
Posts: 15
Joined: Tue Jul 30, 2013 9:00 am

Same here with 11.11
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