Surprised no one posted this since yesterday.
Was hoping for news on adaptive sampling, integrated denoising, octane imager, render slave licenses, or OSL. But nope. More VR.

Which is like saying any money I spend at the bar isn't taking away from my savings cause it's in my wallet instead of my bank accountitsallgoode9 wrote:they say that none of this stuff takes anything away from any octane development.![]()
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We have had AMD support working with all 3.0 features in an internal build we made months back. We are working with AMD to address serious driver support issues which are holding up a practical release users would want to test. After this is sorted out, we can put in the time needed to optimize for specific AMD GPUs, same as our recent efforts with Pascal.shelshok wrote:Didn't see any mention, but is this cross-platform? Mac support?
Is it assumed that by the time this releases, Octane will run on AMD and Intel GPUs?
We'll share updates on specific features as soon as they are ready to release wth a known ETA. OSL in 3.1 requires more testing than anything we have done before. We are hiring an additional Maya developer. Subscriptions for the full version of Octane will allow at least one cheaper option for network rendering, but we are exploring others as well based on customer feedback.fatrobotsneedlove wrote:http://www.businesswire.com/news/home/2 ... Introduces
Surprised no one posted this since yesterday.
Was hoping for news on adaptive sampling, integrated denoising, octane imager, render slave licenses, or OSL. But nope. More VR.
UE4 plugin is being released as we always planned, but there are hard limits (as we found out the hard way) by that plugin layer. Unity is going to make changes to their side to enable Octane to seemlessy be part of Unity scene graph, and that will be important for real time feedback loop, especially beyond 3.x. By way of example, Arnold still supports C4D even though it ships with Mayaristoraven wrote:What does it actually mean that "Octane is free in Unity"?
Why it is good idea to make this one plugin free to use, even commercially?
I hope that Unity hasn't bought exclusive rights, with the expense of UE4..
I have absolutely no intentions to move from UE4 to Unity. If this would be the case that Unity would be releasing awesome stuff with Octane rendered worlds and UE4 artists would be left crying at the bay.. Man, that would suck.