Modo 10.2 and Octane plugin...

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
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Hi Paul,

I'm looking to upgrade to Modo 10.2 from 902 SP3 and just wanted to know if Octane still works with all of the new procedural workflows. I'm seeing a lot of new developments and wondering how that has affected the modo octane plugin.

They have these new "mesh lights" where geometry can be used for lighting. Also, seeing some really cool things with MeshFusion. How does octane work with these features?

Thanks for the information in advance.
OlivierD
Licensed Customer
Posts: 17
Joined: Tue Apr 19, 2016 1:30 pm

I use 10.2.
MeshFusion and procedural modeling work well with Octane.
I don't know for mesh lights, I haven't tested them.
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face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I don't know for mesh lights, I haven't tested them.
Mesh lights are not currently supported, but I will be taking a look at then in the next week or two.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Thank you both for the answers.!
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Thank you both for the answers.!
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