Include / Exclude Light Option.
Moderators: ChrisHekman, aoktar
Include / Exclude Light Option. I'm really missing this option. There is a workaround using light passes but it's a bit of a pain.
Asus Sabertooth X79, i7-4930K, Corsair 32GB, 1080 TI Hybrid, 2070 Super hybrid,
Win 10, C4D R19.068, Octane 4.05-R7
Win 10, C4D R19.068, Octane 4.05-R7
Why do you need? It's a feature to cover lacks in capabilities of slow/old renderers. I can't see much usage for this else of some product shots. Also addition of every new feature will make the renderer slower and more complicated.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's not up to plugin. It's about renderer capability. Info for you.mitchino wrote:I need this feature ALL the time on product shots.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Exactly the problem there man - I need this for product shots - it's always like this, "well why would we need that feature" - cause once you realise you need it you really need it - I'm doing a lot of product shots and the shiny chrome part in front of a wooden part is killing me, you set it up to look great, but the chrome has shit reflections - how do you compensate - make another render with better chrome light and assemble in photoshop - takes 3x longer, and when you do it almost every day - it's exhausting, first time I really need that feature, also this is one thing a computer can do and a camera cannot - basically in the render engine there's almost same limits as with photographsaoktar wrote:Why do you need? It's a feature to cover lacks in capabilities of slow/old renderers. I can't see much usage for this else of some product shots. Also addition of every new feature will make the renderer slower and more complicated.
- also no real high dynamic range in any render engine, only 32 bit tonemapping, that's like photoshopping a raw photo - our eyes see in HDR cameras do not, also render engines simulate camera, not the eye - computers are supposed to break the physical realm, but not yet apparently.. how come nobody thought of that, take 3x exposures and combine into one where light and dark parts form a more uniform dynamic range and contrast, not overblown and overly dark parts - as out eyes almost never see anything overexposed or too dark.. we simulate cameras in the most complicated ways
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