Hi,
I wish to Clone objects and have the texture for each element to be random.
I have tried using Gradient and Random color in diffuse but it is not really working, doesn't appear when rendering....what I am missing???
I have managed to make it work when I use particles with the octane render tags...
Thanks for the help.
Stefano
Cloner Random Colors
Moderators: ChrisHekman, aoktar
Mg colors work on non-render instances.
Octane randomcolor works on render instances.
Find octane sample scenes from release threads.
Octane randomcolor works on render instances.
Find octane sample scenes from release threads.
Octane For Cinema 4D developer / 3d generalist
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- DJTravisty
- Posts: 30
- Joined: Mon Apr 17, 2017 6:34 pm
Mg colors work on non-render instances?? MG huh? is this some common abbreviation I have never heard of? Do you mind typing these things out for those who cant read you mind? Kool
This is a two year old topic. Could you explain what are you trying to say?DJTravisty wrote:Seriously? You can't type MoGraph?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Aymeric_FX
- Posts: 20
- Joined: Wed Jan 15, 2020 8:06 am
So anyone have a quick fix for this? I usually would make a multi colour material, but octane textures behave differently and can't figure this out.
Hi,
to avoid confusion, please always post some screenshots of what you want to achieve, and what you are having now, thanks.
In general, Octane Random Color node works only if Render Instance option is active.
On the other side, C4D MoGraph Color node work only if Render Instance option is disabled.
If you need to use textures instead of colors, you need to use an Octane Gradient node, with Random Color as input texture, and the mode set to Complex.
Look at the end of this page:
https://docs.otoy.com/cinema4d/Gradient.html
ciao Beppe
to avoid confusion, please always post some screenshots of what you want to achieve, and what you are having now, thanks.
In general, Octane Random Color node works only if Render Instance option is active.
On the other side, C4D MoGraph Color node work only if Render Instance option is disabled.
If you need to use textures instead of colors, you need to use an Octane Gradient node, with Random Color as input texture, and the mode set to Complex.
Look at the end of this page:
https://docs.otoy.com/cinema4d/Gradient.html
ciao Beppe