Material problem

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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preciousillusion
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A - Win 8.1
B - TITAN X, 2 x 980ti
C - 64GB
D - 372.70
E - >3.x
F - >3.x
G - 17.053

If I load a texture (or shader, or whatever) in FILE (2) the AMOUNT (1) instantly drops to zero, and then when entering a number in the AMOUNT, as soon as I hit enter, the texture unloads itself.
Similarly with Volumes when loading something in Absorption/Scattering/Emission, the DENSITY drops to 0.00001. And if raising the value, whatever you just loaded simply unloads itself.
So, changing something in one place, messes up something somewhere else
KiNDOFFUNKY.jpg
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aoktar
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It's not completely a plugin problem. It's more about C4D sdk and this kind of usage with custom GUI's. I remember this has been answered on your other report.
It's fixed on C4D R18.
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preciousillusion
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The reason for posting it that since during the 6 years I've been working daily with C4D I've never ever experienced that (again, changing a value, shader, texture etc in one place, causes a reset/removal in another place or the other way around) behavior anywhere else than Octane, not with C4D itself or any plugin, renderer, anything.
Also, I don't have R18.
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aoktar
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Did you see ever this kind of node system with custom GUI under materials before? These are truths what i know. I spent months to solve this and no solution before R18 for me. Don't use these as UNFOLDED or go with R18.
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preciousillusion
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Yes I have, Arnold has a very good node system. And even though it's released next month, Cycles4D node system looks pretty sweet.
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preciousillusion
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aoktar wrote:Don't use these as UNFOLDED or go with R18.
Since it's clearly possible to not have this issue, that's a suggestion rather devoid of relevance.

So, the node system is the foundation of Octanes material system in C4D?
That would actually explain a lot outside the node sytem. For instance it would be the only way that having to load "image texture" then the actual texture makes one tiny bit of sense.
Of course what this also means is that, since the node system is "work in progress" or "experimental", the whole material system must be that as well.
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preciousillusion
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No?
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aoktar
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preciousillusion wrote:No?
Sorry but i'm having hard times to understand what you mean and want!!! This is not fixable bug for R17 or olders.
And our node editor is not working on a XPresso interface. It works like how material editor do. So it's a really native way to work with materials.
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preciousillusion
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aoktar wrote: Sorry but i'm having hard times to understand what you mean and want!!! This is not fixable bug for R17 or olders.
When I pay for a product, may it be software, hardware or anything, I expect it to function according to specifications and not be broken or have flaws that break basic functionality.
Unfortunately this is not the case with Octane, and that is equally true for both the plugin and standalone.
For now I can't even use Octane in production as I can not be sure all the problems with the new licensing are fixed and that I won't be locked out from using it again.
Just look at the recent flood of users having license issues.
The fact that this still happens shows such a mindblowing level of arrogance from Otoy.
Of course this is not the fault of the plugin, but in the end it all adds up and ultimately puts customers in a bad spot, costing time, money and sanity.
aoktar wrote:This is not fixable bug for R17 or olders.
That tells us you've knowingly continued an approach that meant the material system would be forever severely broken, and will continue to be for anyone not upgrading to R18.
This is starting to reach m/s Titanic levels of bad engineering decisions.
Otoy should also clearly state something like "not fully compatible with R17 or below" since you just admitted that it isn't.
aoktar wrote:And our node editor is not working on a XPresso interface.
And in this case that's obviously not a good thing.
If others, in much less time, can build something far superior on top of XPresso.. ..You get the picture.
aoktar wrote:It works like how material editor do. So it's a really native way to work with materials
Native to what, Octane standalone?
Why on earth would someone want that? It’s a plugin, the more seamless it works with it’s host application the better.
I’ve never heard of anyone actually using standalone.

So what do I want?
Not much really, just a reliable product not riddled with bugs.
I mean, it's about six months since the release of V3 and there’s still no complete documentation.
V2 was released almost two and a half years ago and that documentation is not complete.
Do you btw have an ETA for V2 documentation?

What do I specifically want in this thread?
When I first posted I wanted an issue addressed.
But now I guess I'm trying to find out how fast the Octane ship is sinking and if there's anyone trying to get the bilge pump going.
So far it surely looks like y'all gathered on orlop deck drilling more holes
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preciousillusion
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So, we're playing the waiting game again? You did ask, remember?
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