A - Win 8.1
B - TITAN X, 2 x 980ti
C - 64GB
D - 372.70
E - >3.x
F - >3.x
G - 17.053
If I load a texture (or shader, or whatever) in FILE (2) the AMOUNT (1) instantly drops to zero, and then when entering a number in the AMOUNT, as soon as I hit enter, the texture unloads itself.
Similarly with Volumes when loading something in Absorption/Scattering/Emission, the DENSITY drops to 0.00001. And if raising the value, whatever you just loaded simply unloads itself.
So, changing something in one place, messes up something somewhere else
Material problem
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
It's not completely a plugin problem. It's more about C4D sdk and this kind of usage with custom GUI's. I remember this has been answered on your other report.
It's fixed on C4D R18.
It's fixed on C4D R18.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- preciousillusion
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The reason for posting it that since during the 6 years I've been working daily with C4D I've never ever experienced that (again, changing a value, shader, texture etc in one place, causes a reset/removal in another place or the other way around) behavior anywhere else than Octane, not with C4D itself or any plugin, renderer, anything.
Also, I don't have R18.
Also, I don't have R18.
Did you see ever this kind of node system with custom GUI under materials before? These are truths what i know. I spent months to solve this and no solution before R18 for me. Don't use these as UNFOLDED or go with R18.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- preciousillusion
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- Joined: Mon Aug 12, 2013 7:19 pm
- Location: Stockholm
Yes I have, Arnold has a very good node system. And even though it's released next month, Cycles4D node system looks pretty sweet.
- preciousillusion
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Since it's clearly possible to not have this issue, that's a suggestion rather devoid of relevance.aoktar wrote:Don't use these as UNFOLDED or go with R18.
So, the node system is the foundation of Octanes material system in C4D?
That would actually explain a lot outside the node sytem. For instance it would be the only way that having to load "image texture" then the actual texture makes one tiny bit of sense.
Of course what this also means is that, since the node system is "work in progress" or "experimental", the whole material system must be that as well.
Sorry but i'm having hard times to understand what you mean and want!!! This is not fixable bug for R17 or olders.preciousillusion wrote:No?
And our node editor is not working on a XPresso interface. It works like how material editor do. So it's a really native way to work with materials.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- preciousillusion
- Posts: 94
- Joined: Mon Aug 12, 2013 7:19 pm
- Location: Stockholm
When I pay for a product, may it be software, hardware or anything, I expect it to function according to specifications and not be broken or have flaws that break basic functionality.aoktar wrote: Sorry but i'm having hard times to understand what you mean and want!!! This is not fixable bug for R17 or olders.
Unfortunately this is not the case with Octane, and that is equally true for both the plugin and standalone.
For now I can't even use Octane in production as I can not be sure all the problems with the new licensing are fixed and that I won't be locked out from using it again.
Just look at the recent flood of users having license issues.
The fact that this still happens shows such a mindblowing level of arrogance from Otoy.
Of course this is not the fault of the plugin, but in the end it all adds up and ultimately puts customers in a bad spot, costing time, money and sanity.
That tells us you've knowingly continued an approach that meant the material system would be forever severely broken, and will continue to be for anyone not upgrading to R18.aoktar wrote:This is not fixable bug for R17 or olders.
This is starting to reach m/s Titanic levels of bad engineering decisions.
Otoy should also clearly state something like "not fully compatible with R17 or below" since you just admitted that it isn't.
And in this case that's obviously not a good thing.aoktar wrote:And our node editor is not working on a XPresso interface.
If others, in much less time, can build something far superior on top of XPresso.. ..You get the picture.
Native to what, Octane standalone?aoktar wrote:It works like how material editor do. So it's a really native way to work with materials
Why on earth would someone want that? It’s a plugin, the more seamless it works with it’s host application the better.
I’ve never heard of anyone actually using standalone.
So what do I want?
Not much really, just a reliable product not riddled with bugs.
I mean, it's about six months since the release of V3 and there’s still no complete documentation.
V2 was released almost two and a half years ago and that documentation is not complete.
Do you btw have an ETA for V2 documentation?
What do I specifically want in this thread?
When I first posted I wanted an issue addressed.
But now I guess I'm trying to find out how fast the Octane ship is sinking and if there's anyone trying to get the bilge pump going.
So far it surely looks like y'all gathered on orlop deck drilling more holes
- preciousillusion
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- Location: Stockholm
So, we're playing the waiting game again? You did ask, remember?