Not Rendering Xparticles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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HuttonMiller3D
Licensed Customer
Posts: 52
Joined: Fri Mar 25, 2016 5:14 pm

I have a scene that I have worked up using xparticles. It has water flowing out of some tubes. I have all of my xparticles emitters cached along with their skinners. In my live viewer it's showing the water simulation fine...BUT...when I try to render out to the picture viewer the water sim is frozen. Like it's only rendering the first frame of the skinner. I've cached to the internal project file. I've never been able to get external cache folder working correctly. I've not had this issue before and I can't share this scene for privacy purposes. Am I missing something simple?
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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If it's working well on standard renderer and not in octane then should be an update detection problem. But never saw before for Skinner. Try "force updates on PV " from object tag.
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HuttonMiller3D
Licensed Customer
Posts: 52
Joined: Fri Mar 25, 2016 5:14 pm

aoktar....I figured out the issue I think. I had to ADD Octane Object Tags to all of the skinner objects. New to Octane. Still getting the hang of what goes on what.
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