Octane scatter clones jumping and shuffling

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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renderingz
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The position of clones scattered in an octane scatter object on an animated mesh, jump and jitter every frame, like the seed value is being re-calculated per frame. This doesn't happen with C4D's native cloner object.

Scene attached

Win 10

2 x gtx 780 6gb
2x 980ti
32GB ram

c4d r17.048

octane version 3.00 r1.1
Attachments
Cloner_Shuffle.zip
(62.69 KiB) Downloaded 182 times
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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aoktar
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Well! Bug is something like that doesn't work as promised. Scatter is a distributer by amount of face area. You can use cloner if it works fine.
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renderingz
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I didn't realise this was a limitation of octane... c4d cloner works fine, but now when you're scattering 15000 objects.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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aoktar
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renderingz wrote:I didn't realise this was a limitation of octane... c4d cloner works fine, but now when you're scattering 15000 objects.
It's scatter object not cloner. Not about limitation that's purpose of my design.
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renderingz
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....ok dude
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
RandomUser
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I wish this bug could be fixed...
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aoktar
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RandomUser wrote:I wish this bug could be fixed...
As i said this is about alghoritm and not intended to be used for this kinda animated surfaces. It's a free addon and please don't say that's a bug. It would be a bug if that's not working as promised.
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RahiSan
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In order to stop this, you have to use vertex distribution.
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