Volumetric Rendering in Houdini and Octane - training

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rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

Hello everyone,

This commercial training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. This training is primarily focused on modeling and rendering custom volume effects.

Over the course of this training I'll cover a variety of effects which include building and rendering clouds, making a pyro shader and using the blackbody emission to control the pyro shader. We'll also build custom volume effects such as a gas flame and a nebula. Finally we'll take a look at building controllable volume lights and volume fog.

Image

The video embed function isn't working so you can click on the link below to watch the trailer.

https://vimeo.com/185212957

For more details click on the link given below
http://www.rohandalvi.net/volumetrics

regards
Rohan Dalvi
http://www.rohandalvi.net/home
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Is your tutorial series for the Octane Houdini plugin, or does it instead cover creating the volumes in Houdini and then exporting the VDB files into Octane Standalone?
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rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

Hi,

This is for the Octane Houdini plugin. If you do a VDB export you might be able to get 60 percent of the training to work for Octane Standalone too. The basic stuff like building the cloud shader or a nebula shader should work in Octane standalone without any issues.

But some of the techniques and controls are very specific to Houdini since it gives a lot of tools to control volumes. Such as creating curve based controls to adjust fog depth and distance or adjusting the heat range in a pyro sim to make the blackbody emission texture to work in a pyro shader, these are very specific to Houdini so those won't translate to Octane Standalone.

regards
Rohan
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Ok thanks for the clarification. Your course looks very interesting but I only used Houdini Apprentice (specifically to output some VDB's to test Octane volumes when OR beta 3 initially came out with that feature). Your web page where one can order the tutorial mentions Apprentice can be used for the lessons but one of the limitations on the Apprentice version is that it will not allow third party renderers.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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