Double sided material?

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maciejfrolow
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Joined: Wed Aug 31, 2016 12:49 pm

Hi all,

As Paul "face_off" suggested I'm copying my question here:

Sorry i didn't find how to make a double sided material :(
I have a plane with a texture on opacity which emits light. (see attachement)
The problem is that it not emits light from both sides of the polygon.
In modo you just turn "double sided" and it's done.
How to do that in Octane?

Doubling the polygons and flipping the normals is not a memory effective solution when you have heavy geometry.
Do you plan adding a feature for that?

Thanks!

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Maciej Frolow
http://www.maciejfrolow.com
Attachments
octane_emission01.jpg
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Maciej Frolow
https://www.maciejfrolow.com
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Jolbertoquini
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Doesn't work as far as I know just duplicate your mesh and flipped the normal with the same shader.

best,
JO
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Elvissuperstar007
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he added
polygon side ( Double sided material)
MIX shader or textural mix
Material ( Texture)
Material 2 ( Texture 2)
mixing polygon side texture
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