Is there a special way of dealing with IES lights in houdini? I've tried both using the light emission tab on the octane obj properties and with an emission material. I get a very diffused effect no matter how small I make the emitting object. I've tried a grid and a sphere, I've UVed them different ways. When I set the texture type to float/IES I get no light when using the octane obj>light emission workflow. I see others getting proper results in 3ds max and c4d so I assume I'm missing something. I've attached the IES files, a reference render of it from vray, and a render from houdini/octane.
Here's the IES file it won't let me attach it: https://www.dropbox.com/s/mqor9ms2bd5vyvd/15.ies?dl=0