Small Emergency - 3DS plugin doesn't see dual 1080 Setup
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- Dan_Scruggs
- Posts: 2
- Joined: Sun Aug 31, 2014 4:02 pm
So I have a bit of a problem. I have a a dual 1080 setup and Octane 3. The strange thing is that the stand alone version of Octane works perfectly fine. However the 3DS plugin does see the cards in the rollout menu but the view port doesn't activate and the plugin doesn't work at all. Haven't seen anyone else on this forum with this problem so it would be amazing if some had a solution.
did you try the pascal experimental version?
viewtopic.php?f=24&t=56093
viewtopic.php?f=24&t=56093
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Dan_Scruggs
- Posts: 2
- Joined: Sun Aug 31, 2014 4:02 pm
Yeah the Standalone Octane 3 works just fine. Works prefectly actually. It's the 3DS plugin that seems to be having the problem. In the devices rollout you see the cards but they are not active by default. Checking the active box and hitting apply doesn't do anything.
Hi,Dan_Scruggs wrote:So I have a bit of a problem. I have a a dual 1080 setup and Octane 3. The strange thing is that the stand alone version of Octane works perfectly fine. However the 3DS plugin does see the cards in the rollout menu but the view port doesn't activate and the plugin doesn't work at all. Haven't seen anyone else on this forum with this problem so it would be amazing if some had a solution.
First of all, please confirm what GPUs you have. Are you using the Pascal cards by any chance? (e.g. GTX 1080). Also, to narrow down the issue further, do you encounter this issue on a single screen as well or only when using dual screens?