Hi all ,
I was wondering if it's planned to have an Hair shader like or if we'll be able to have control along each hair as we have with the native c4d hair shader ?
Currently with an Octane mat combined to the hair mat, we can have control of the color along each hair which is great, but not opacity/transparency ..
(I tried using a gradient (V) effect to try to control something along each hair , but the gradient is applied over the whole object not each hair parts. )
hair and Octane
Moderators: ChrisHekman, aoktar
Hi clement,
We are currently working on providing full control of gradients along each hair, so the behavior you see is the expected at the moment.
Please keep an eye on future release notes as this should be ready in the short-mid term in Standalone and plugins should adapt it shortly after.
Best,
We are currently working on providing full control of gradients along each hair, so the behavior you see is the expected at the moment.
Please keep an eye on future release notes as this should be ready in the short-mid term in Standalone and plugins should adapt it shortly after.
Best,
That is awesome news!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
- Studiolocal
- Posts: 42
- Joined: Wed Jun 10, 2015 12:57 am
i didn't think octane has control over the colour of each hair ? for example root colour from a texture map ? have i missed something ? thanks
Check example scenesStudiolocal wrote:i didn't think octane has control over the colour of each hair ? for example root colour from a texture map ? have i missed something ? thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hey PeteStudiolocal wrote:i didn't think octane has control over the colour of each hair ? for example root colour from a texture map ? have i missed something ? thanks

Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
- Studiolocal
- Posts: 42
- Joined: Wed Jun 10, 2015 12:57 am
thx Clement+Aoktar. i did miss seeing these files. I haven't checked them but i can see they do sample the texture for colour which is great. In my brief tests i did find octane hair to look very coarse. The distribution of the specular was the culprit. this render proves it can look great though. All be it in Ornatrix.
http://artofcharly.deviantart.com/art/G ... -612389430
p
http://artofcharly.deviantart.com/art/G ... -612389430
p
There is nothing to avoid getting equal or better results. Both are calculated by Octane.Studiolocal wrote:thx Clement+Aoktar. i did miss seeing these files. I haven't checked them but i can see they do sample the texture for colour which is great. In my brief tests i did find octane hair to look very coarse. The distribution of the specular was the culprit. this render proves it can look great though. All be it in Ornatrix.
http://artofcharly.deviantart.com/art/G ... -612389430
p
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
We have already finished adding support for gradients along hair strides in the Octane core, and it will be available in the next release 
This opens a whole lot of new for hair materials as well as compatibility with Ornatrix ( see viewtopic.php?f=24&t=54535&p=289002&hil ... ix#p289002).
Take into account plugin devs are currently working on providing native host application support so depending on each case it may take a bit for this to be adopted.

This opens a whole lot of new for hair materials as well as compatibility with Ornatrix ( see viewtopic.php?f=24&t=54535&p=289002&hil ... ix#p289002).
Take into account plugin devs are currently working on providing native host application support so depending on each case it may take a bit for this to be adopted.