
Does the smoke sim work yet in V3? The switch between Point Cache and VDB is greyed.
How do I setup a smoke shader in the Blender node tree?
Thank you!
Wow...grimm wrote:Here is what I have so far, just a quick test with a simple scene.
Thanks, I did try that but the absorption input pin would not accept the RGBSpectrum node's output. That was with 10.2, I will test tonight on 10.4 and see if it is working now.regionfive wrote:Hi grimm,
Coloring the smoke is easy: Just plug a RGBSpectrum Texture Node into the Absorbtion input of the Volume Medium.
The color you absorb leaves the rest of the color in the smoke. Meaning if you absorb cyan, you´ll get red smoke.
Good tip with the Properties Panel
Best,
R