Hello from the new max plugin developer

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

Hello everyone!

I am the new developer of the 3dsMax plugin.

I have a background in video game, rendering, 3d engines, tools, and I'm beginning to get familiar with the Octane plugin.

My current goal is to have the V1 and V2 materials loaded without the need of a converter.

I'll keep releasing updates following Octane core updates, and of course will try to address the issues you can have.

Problem reproduction is the key to bug fixing, so the more 'broken max files' I'll get from you, the more happy I am !

I'll try to add more ways to diagnostic issues, via logfile, dialog messages to help us communicate on the problems detail.

Thanks.

neonZorglub
Buraq
Licensed Customer
Posts: 59
Joined: Mon Nov 17, 2014 9:24 am

Welcome! Good to see you among us :D
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Hi neon welcome to the max community,
My current goal is to have the V1 and V2 materials loaded without the need of a converter.
Awesome news and this is the best news since looooong time... I hope you really can solve the compatible issue.. and btw, it's not v1 to v2, it's from 2.23.2-1.9 to 2.3(currently this is the most important problem to keep me and many people away from 2.3 to 3.x)
Thanks again

Shane
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Welcome Neon!
How familiar you are with 3ds Max? Have you used it before?
I'm asking cause writing the plugin is not all about the tech and code, but you would need to understand the workflows also.

Suv
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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Hello!
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

suvakas wrote:How familiar you are with 3ds Max? Have you used it before?
I'm asking cause writing the plugin is not all about the tech and code, but you would need to understand the workflows also.
I'm also curious to know.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
thekwen
Licensed Customer
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Any octane for max manual in sight ?
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

would be awesome to see automatic material conversion, since we can't transfer to new octane version due to extreme usage of past projects
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

suvakas wrote:Welcome Neon!
How familiar you are with 3ds Max? Have you used it before?
I'm asking cause writing the plugin is not all about the tech and code, but you would need to understand the workflows also.

Suv
He is very familiar with Max, rest assured, you are in good hands :)
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

thekwen wrote:Any octane for max manual in sight ?
The manual is a priority, particularly short video tutorials for VDBs, volume rendering, etc - please PM me or neon with any comments or suggestions on the manual - thank you
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