Two RGB Spectrums and saturation changes simultaneously

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sphericall
Licensed Customer
Posts: 60
Joined: Sun Jan 06, 2013 2:58 pm
Location: Bytom
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Two saturation sliders changes simultaneously in two separate RGB SPectrum channels, which are as the slots of mix texture node.
It works properly in Node Editor.
Video below chows it better.

[youtube]https://youtu.be/Zq-joQm-aSg[/youtube]

https://youtu.be/Zq-joQm-aSg
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
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aoktar
Octane Plugin Developer
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I know. It's not fixable by me. Don't use like unfolded controls and works fine.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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