Hi. My question is, why doesn´t the visibility option in the octane object tag work with an OctaneSky object?
I want to have my HDRI emitting light and reflections but not see it in the background, and the alpha option isn´t much help either, as seeing those grey and white squares is really distracting and painful to the eyes. Is there any workaround?
Thanks
OctaneSky / Visibility
Moderators: ChrisHekman, aoktar
octane tag attached to objects, object buffer, "Object ID" ON.
In render settings go to "Render Passes", enable this feature, go to Render Layer, enable this feature, set appropriate Layer ID number.
Render.
Or render separately a "Layer Mask".
In render settings go to "Render Passes", enable this feature, go to Render Layer, enable this feature, set appropriate Layer ID number.
Render.
Or render separately a "Layer Mask".
Hi rafaelvamp,
Environment has much more option than that, look at the image attached: You can have a Primary Environment for lighting the scene (in this case the physical sun) and a secondary Visible Environment (in this case the HDR) with three options:
visible in background, in reflesctions and in refractions.
This should give you the best flexibility.
As a note, you can hide the gray and white squares in the LV menu Options/Show Alpha.
ciao beppe
Environment has much more option than that, look at the image attached: You can have a Primary Environment for lighting the scene (in this case the physical sun) and a secondary Visible Environment (in this case the HDR) with three options:
visible in background, in reflesctions and in refractions.
This should give you the best flexibility.
As a note, you can hide the gray and white squares in the LV menu Options/Show Alpha.
ciao beppe
- rafaelvamp
- Posts: 35
- Joined: Fri Jul 17, 2015 11:33 am
Hi. Thanks for the tip Quick question, if I activate Visible environment, deactivate backplate, and activate reflections and refractions, does the HDRI still emit light?bepeg4d wrote:Hi rafaelvamp,
Environment has much more option than that, look at the image attached: You can have a Primary Environment for lighting the scene (in this case the physical sun) and a secondary Visible Environment (in this case the HDR) with three options:
visible in background, in reflesctions and in refractions.
This should give you the best flexibility.
As a note, you can hide the gray and white squares in the LV menu Options/Show Alpha.
ciao beppe
Hi rafaelvamp,
in this scenario, I would suggest the opposite.
I would use HDR as primary environment, then a secondary texture environment in Visibility mode, with the Backplate option active.
Than you can disable the alpha display in LV.
ciao beppe
in this scenario, I would suggest the opposite.
I would use HDR as primary environment, then a secondary texture environment in Visibility mode, with the Backplate option active.
Than you can disable the alpha display in LV.
ciao beppe