OctaneSky / Visibility

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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rafaelvamp
Licensed Customer
Posts: 35
Joined: Fri Jul 17, 2015 11:33 am

Hi. My question is, why doesn´t the visibility option in the octane object tag work with an OctaneSky object?
I want to have my HDRI emitting light and reflections but not see it in the background, and the alpha option isn´t much help either, as seeing those grey and white squares is really distracting and painful to the eyes. Is there any workaround?
Thanks
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slepy8
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Joined: Sun Jul 14, 2013 10:53 am

octane tag attached to objects, object buffer, "Object ID" ON.
In render settings go to "Render Passes", enable this feature, go to Render Layer, enable this feature, set appropriate Layer ID number.
Render.

Or render separately a "Layer Mask".
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bepeg4d
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Hi rafaelvamp,
Environment has much more option than that, look at the image attached:
Screen Shot 2016-09-08 at 15.55.40.jpg
You can have a Primary Environment for lighting the scene (in this case the physical sun) and a secondary Visible Environment (in this case the HDR) with three options:
visible in background, in reflesctions and in refractions.
This should give you the best flexibility.
As a note, you can hide the gray and white squares in the LV menu Options/Show Alpha.
ciao beppe
rafaelvamp
Licensed Customer
Posts: 35
Joined: Fri Jul 17, 2015 11:33 am

bepeg4d wrote:Hi rafaelvamp,
Environment has much more option than that, look at the image attached:
Screen Shot 2016-09-08 at 15.55.40.jpg
You can have a Primary Environment for lighting the scene (in this case the physical sun) and a secondary Visible Environment (in this case the HDR) with three options:
visible in background, in reflesctions and in refractions.
This should give you the best flexibility.
As a note, you can hide the gray and white squares in the LV menu Options/Show Alpha.
ciao beppe
Hi. Thanks for the tip Quick question, if I activate Visible environment, deactivate backplate, and activate reflections and refractions, does the HDRI still emit light?
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bepeg4d
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Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi rafaelvamp,
in this scenario, I would suggest the opposite.
I would use HDR as primary environment, then a secondary texture environment in Visibility mode, with the Backplate option active.
Than you can disable the alpha display in LV.
ciao beppe
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