Hello,
If I use an Octane ObjectTag to subdivide a mesh, it turns black. If the Subdivision level is 0, it renders, but it is not subdivided (obviously).
If I use Cinema 4D's Subdivision Surface to subdivide it, it renders correctly.
Could someone please explain what is happening and how I may fix it? Thank you.
Subdivision Level Makes Object Black
Moderators: ChrisHekman, aoktar
Hi blastframe,
difficult to say without seeing the geometry
how and where was modelled the object?
Could you post some viewport screenshot to better understand how the polygons were created?
ciao beppe
difficult to say without seeing the geometry

how and where was modelled the object?
Could you post some viewport screenshot to better understand how the polygons were created?
ciao beppe