Smooth problem

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scratch33
Licensed Customer
Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

Hi,

I have a problem with glossy surface. When I try to render a bottle, the rendering of the glass is pixelised. Why

I have a image mapfor environment. I have tested with very high image resolution but don't wotks.

Can you help me please. I use lightwave for modeling and setup scene.

Here is the render result

Image
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

scratch33 wrote: I have a problem with glossy surface. When I try to render a bottle, the rendering of the glass is pixelised. Why

I have a image mapfor environment. I have tested with very high image resolution but don't wotks.

Can you help me please. I use lightwave for modeling and setup scene.
The easiest solution might be to turn on smoothing in Lightwave and then reload the mesh into Octane.

Otherwise, you will need to increase the number of vertices in the mesh by either adding more vertices manually or subdividing the mesh.
scratch33
Licensed Customer
Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

Hi,

Thank you for your reply.

The smooth is on in lightwave.

I have tryed to do a high poly object... actualy the . obj as 219000 poly... this is a little much for a bottle no?

I have tryed to export from modo and it works. But I don't want to use modo for this project. I don't understand what is happening...
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