Hi folks.
do you have an idea how i could use a transparency map together with the MBB_QUIXEL_PBR node inside Octane?
i have a plate where i want to punch out the plate holes with a transparency mask:
Hi pachermann,
you need to enter inside the MMB_QUIXEL_PBR preset and create a new "Texture in" input node and connect to both metallic and dielectric material nodes:
in this way you are able to load an Alpha image or a Grayscale Image texture node to use in the opacity node: