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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice
Check the scene size
Because I see AO in the screenshots in Octane but its very tiny
That can mean your scene is too big, default AO distance with Directlighting is 3 meters

Check the scene size
Because I see AO in the screenshots in Octane but its very tiny
That can mean your scene is too big, default AO distance with Directlighting is 3 meters
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
How does one do this in Octane?Sam wrote:Check the scene size
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
You can't
But there's some tips that make you notice the scale is wrong
For example the depth of field, if you got un-natural depth of field its because of the scale
Let's say you load a house, and you get depth of field like if it was a 1cm house
Or you can check with the AO distance, small objects are covered with AO while big scene you see some areas without AO
But the better way of checking the scale is exporting with correct scale in Sketchup
But there's some tips that make you notice the scale is wrong
For example the depth of field, if you got un-natural depth of field its because of the scale
Let's say you load a house, and you get depth of field like if it was a 1cm house

Or you can check with the AO distance, small objects are covered with AO while big scene you see some areas without AO
But the better way of checking the scale is exporting with correct scale in Sketchup
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland