Displacement & Color Shader work-around?..

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Fluke
Licensed Customer
Posts: 1
Joined: Sun May 15, 2016 9:00 pm

Hi, would love some advice with this if possible,

It is my understanding that the color shader cannot be read by octane displacement. I have a set of cloned spheres change material by using a color shader in the mix channel (the color shader references a gradient sweep across a plain). I was hoping to get the same result in the displacement using the c4d layer mask but it doesn't work, can anyone think of a work-around where I can reference a flat greyscale projection across the clones in the mix channel?

This is how i'd hoped it would have worked with the color shader feeding into a layer mask:
Image
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