Problem with slider values not being updated

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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MichaelT
Licensed Customer
Posts: 13
Joined: Sat May 28, 2016 12:21 pm

Hi, I noticed when I was trying to bind the settings to a slider in Lightwave (like I have done before) that no matter what it was set to. No change appeared in Octane.
At the same time Octane can see there was a change, because it updates immediately. But it ignores the new values. So I tried again with changing values directly in Octane itself, and that worked fine.
Attaching to the slider again.. all works. But.. again, it doesn't update the input from the sliders. I have to press 'redraw' every time for it to actually register the change. Despite it recognizing that there is a change in the scene, and redrawing itself.

So it is the manual 'having to click on redraw' I am wondering about. It seems to me that it misses the new values for some reason? Because previously, it worked fine. Is this related to the problems with GTX 1080?
atnreg
Licensed Customer
Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

I tried similar thing i.e. make Null that would control the rotation of Octane Environment map. Only updates on Reload/Redraw in IPR. Even enabling 'Reload every 10 frames' has no effect.
I think that is because Octane cannot use any native LW info realtime, like when you add an object, you need to do Reload before it shows. Any info that LW generates at render time is not available to Octane, that is why Octane fakes the procedural by generating image from it on the fly.

Someone please correct if I am wrong but this is how I think it goes :)

Antti
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

MichaelT wrote:Hi, I noticed when I was trying to bind the settings to a slider in Lightwave (like I have done before) that no matter what it was set to. No change appeared in Octane.
At the same time Octane can see there was a change, because it updates immediately. But it ignores the new values. So I tried again with changing values directly in Octane itself, and that worked fine.
Attaching to the slider again.. all works. But.. again, it doesn't update the input from the sliders. I have to press 'redraw' every time for it to actually register the change. Despite it recognizing that there is a change in the scene, and redrawing itself.

So it is the manual 'having to click on redraw' I am wondering about. It seems to me that it misses the new values for some reason? Because previously, it worked fine. Is this related to the problems with GTX 1080?
Can you send to me a sample scene with this behavior to test it here?

Thanks,
-Juanjo
hkleton
Licensed Customer
Posts: 86
Joined: Wed Apr 06, 2016 6:17 am
Location: Netherlands

I've had this happening with sliders aswell.
Solved it like this:
Opening the Octane Editor, click on the items being controlled by the sliders. Close Editor.
Then Modify/Sliders and you're good to go.

Maybe this helps?
JerryJang
Licensed Customer
Posts: 3
Joined: Sat Jul 18, 2015 12:40 pm

This problem is very simple to find out.

You can adjust the Octane Light's and set the light's power with envelop let the light turn on or turn off slowly.this problem will happen.

Recenetly I want to do this kind of animation. but found the envelop not work.I need to redraw it every frame.If I render it in frame 10.Octane will use frame 10's light power value to render other frame.
If I render it in frame 50,Octane will use frame 50's light power value to render other frame.I've tried many times but can't find any way to solve this problem. -_-|||
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