4.10 Shading bugs

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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rv3d
Licensed Customer
Posts: 44
Joined: Tue Nov 17, 2015 10:22 pm

Look at attachment
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octane.PNG
mikinik
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As an everywhere. You must increase the number of segments.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

this is not a bug
rv3d
Licensed Customer
Posts: 44
Joined: Tue Nov 17, 2015 10:22 pm

Goldisart wrote:this is not a bug
mikinik wrote:As an everywhere. You must increase the number of segments.
so what is it? I have never seen same bug in other render engines.
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Goldisart
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this is not a bug
rv3d
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Goldisart wrote:this is not a bug
so is it a feature?
ramone163
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Joined: Tue Aug 28, 2012 5:12 pm

Try Ray Epsilon Setting to fix it.
GPU: 980+1080+1080Ti; 3ds max;
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rv3d
Licensed Customer
Posts: 44
Joined: Tue Nov 17, 2015 10:22 pm

ramone163 wrote:Try Ray Epsilon Setting to fix it.
it works, thank you.
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