Bug in OctaneRender® for 3ds max® v3.03.2 - 4.9 [TEST]

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

When I add render passes diffuse and diffuse filter, render it using Octane render viewport and save image only beauty image gets correct gamma, diffuse and diffuse filter gets wrong gamma, but if I click port to framebuffer button I get correct gamma on all passes.
I use 3dsmax 2014,I applied 3dsmax gamma hack, set in preference settings of 3dsmax gamma to 2.2 and in imager settings applied nonlinear tone mapping also during save I set gamma Override to 2.2.

EDIT

Ok when I set in preference settings of 3dsmax gamma to 1.0 everything else stays the same like in first part of my post, everything gets saved correctly.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Well done on resolving the issue. Indeed, you will want to ensure that the gamma setting in 3ds Max is set to 1.0, to ensure that any gamma settings you do in the plugin behave correctly. This is due to changes to how gamma works in the plugin, going back to 2.24.2 - 2.16.
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