I need your help. I'm playing around with SSS shaders and cannot reach the look I want. I want to make quite a bright shader with reflections and with light scattering on the edges. A soap shader.
I'm using mix materials and mix materials inside mix materials, but still cannot achieve the desired result. The workflow is not so intuitive for me and I'm just playing without solid understanding of what I'm doing. I don't control the situation.
Can you please, help and explain how this should be done?
Thank you in advance!
Here is my reference:
