Citadel VR

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
mcde
Licensed Customer
Posts: 1
Joined: Sat Aug 16, 2014 7:53 pm

Citadel_06.jpg
Hello,

This personal project is intended as an experiment in photogrammetry and simple 360 VR, shots rendered using Path tracing. I am also including 2 cube renders for those who are interested in trying it in gear vr as well, please note that photo_01 and photo_02 are reference photographs for comparison. Also of note is that I also have done other renders using Direct lighting, and for for the most part they look the same (no surprise since it is based on photogrammetry) I would happily provide further renders for those interested. I also have done V-Ray renders just to compare results. I am also currently working on creating a full vr using UE4 and will have something to share soon.

Some info on the model and location.

The area known as the Citadel sits on the highest hill in Amman, Jebel al-Qala’a (about 850m above sea level), and is the site of ancient Rabbath-Ammon. Occupied since the Bronze Age, it's surrounded by a 1700m-long wall, which were rebuilt many times during the Bronze and Iron Ages, as well as the Roman, Byzantine and Umayyad periods

Model is around 5 Million polys with an average render time of 2 or so minutes for 800-900 smp/pix, any comments and suggestions are welcomed.
Attachments
Photo_02.jpg
Photo_01.jpg
Octane_04.jpg
Octane_03.jpg
Octane_01_B.jpg
Citadel_01.jpg
Citadel_02.jpg
Citadel_03.jpg
Citadel_04.jpg
Citadel_05.jpg
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

nice!
Post Reply

Return to “Works In Progress”