Hello,
I have a problem with the octane voulume(wsm) on top of Phoenix object.
I have a moving object with smoke on it. the Simulation in phoenix and in the max wieport is ok.
In octane preview, when i move the timeline, the smoke disapear randomly.
If i move any value in the octane volume(wsm) the smoke come back
when i render the sequence, i have no smoke.
Another bug : when i reload a scene, i have random value in the camera exposure
thank you
M.°
M.°
another phoenix problem
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi,
Thanks for bringing this to our attention. One question: how fast do you tend to move across the timeline? There are cases of frames being skipped out because the Fume meshes do not update quickly enough.
The camera exposure bug sounds interesting, I will see if I can duplicate that.
Thanks for bringing this to our attention. One question: how fast do you tend to move across the timeline? There are cases of frames being skipped out because the Fume meshes do not update quickly enough.
The camera exposure bug sounds interesting, I will see if I can duplicate that.
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
Thank you Azen,
when i move fast or frame by frame it's hiding the volume randomly.
when i rendering the animation file, i have no smoke.
thank you
M.°
when i move fast or frame by frame it's hiding the volume randomly.
when i rendering the animation file, i have no smoke.
thank you
M.°
I see, it is bizarre that the VBD has not showing up in your final render - have I understood that part correctly? Please let me know more about your setup and materials. If you can provide a basic scene demonstrating this issue, I can look through it for you.visionmaster2 wrote:Thank you Azen,
when i move fast or frame by frame it's hiding the volume randomly.
when i rendering the animation file, i have no smoke.
thank you
M.°
Cheers,
Azen
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
Thank you Azen
yes i can't see any smoke in render, only in octane previz
i send you a file in MP.
M.°
yes i can't see any smoke in render, only in octane previz
i send you a file in MP.
M.°