UVs (Linear)??

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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samartin
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Hi there,

I've been converting a scene of mine to OR3 and have been hitting some problems. Mainly it is the way UVs are working, but it is only noticeable on a certain piece of geometry which can be seen below.

Is there a way around this as it is perfectly fine in the Advanced Viewport, and renders fine in MODO and V-Ray. Is there a setting that I've missed?

Hope someone can help as it is slightly frustrating.

cheers

Scott
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UV_Linear.jpg
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face_off
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Hi Scott - sorry for the delay responding to your question. I can't see any UV mapping issues in your render. Would you be able to point out the specific problem pls? Also - have you checked the Modo Event Log for each error messages?

Paul
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smicha
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Paul,

What I see clearly the green texture is stretched over the edges. This is the same problem as mine - and I may say this is a very similar (if not the same) problem I reported to Marcus sometime age for the standalone when displacement is used over subdivided geometry. And I remember well Marcus fixed it. I'll try to find the post and send it to you.
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