I looked around but found nothing on this. Maybe it's been covered already?
Is there an Octane equivalent to applying TFD's Separate Opacity mapping to channels? Even a simple gradient based on luminance perhaps, for Absorption, Scattering and Emission channels?
The only control I see for opacity is more of a global control using Density and Volume Step Length, which does not allow for lowering or increasing the opacity in specific light or dark areas.
Thanks!
TFD & Separate Opacity
Moderators: ChrisHekman, aoktar
Yes, they're called

Should note that this is not a 1:1 translation of the TFD curve and you should play with the
cheers
brasc
Volume Gradients
and they go into the Absorption, Scattering or Emission Ramp channels.
Should note that this is not a 1:1 translation of the TFD curve and you should play with the
Max value
parameter to find a good range for the gradient to affect.cheers
brasc
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Sorry for hijacking this thread, but since it is TFD related I hope it's ok,
I am playing with TFD the first time now and wanted to try Octane with it.
I saw the sample files and tried them.
Somehow I can't manage to get Octane render the volumes of the sampe files, in which the TurbulanceFD Container has the Octane Objecjt Tag.
For example "simple ignition.c4d".
Does this file work for everyone else but me?
I am playing with TFD the first time now and wanted to try Octane with it.
I saw the sample files and tried them.
Somehow I can't manage to get Octane render the volumes of the sampe files, in which the TurbulanceFD Container has the Octane Objecjt Tag.
For example "simple ignition.c4d".
Does this file work for everyone else but me?
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
Do you have newer than XP2.5 and full release?mesut wrote:Sorry for hijacking this thread, but since it is TFD related I hope it's ok,
I am playing with TFD the first time now and wanted to try Octane with it.
I saw the sample files and tried them.
Somehow I can't manage to get Octane render the volumes of the sampe files, in which the TurbulanceFD Container has the Octane Objecjt Tag.
For example "simple ignition.c4d".
Does this file work for everyone else but me?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Well, yes, I possess the most recent version of XP, but what does XP have to do with that?aoktar wrote:Do you have newer than XP2.5 and full release?mesut wrote:Sorry for hijacking this thread, but since it is TFD related I hope it's ok,
I am playing with TFD the first time now and wanted to try Octane with it.
I saw the sample files and tried them.
Somehow I can't manage to get Octane render the volumes of the sampe files, in which the TurbulanceFD Container has the Octane Objecjt Tag.
For example "simple ignition.c4d".
Does this file work for everyone else but me?
What I meant was Turbulance FD. And I was writing about "simple ignition.c4d" which is in "v3_sample_scenes\v3_sample_scenes\_TurbulenceFD-scenes".
There's nothing in there XParticles-wise.
The TFD-Plug that I am using on the other hand is the demo version. In console it says: "TurbulenceFD v1.0le Build 1407 64Bit Apr 26 2016"
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
Sorry. Was a typo by me. I meant that TFD.mesut wrote: The TFD-Plug that I am using on the other hand is the demo version. In console it says: "TurbulenceFD v1.0le Build 1407 64Bit Apr 26 2016"
So you can't use this feature on demo version of TFD.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oh wow, that's a bummer!aoktar wrote:Sorry. Was a typo by me. I meant that TFD.mesut wrote: The TFD-Plug that I am using on the other hand is the demo version. In console it says: "TurbulenceFD v1.0le Build 1407 64Bit Apr 26 2016"
So you can't use this feature on demo version of TFD.
Thx for letting me know.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
All good.
In relation to the original question I managed to get the transparent to opaque result in the Emission ramp. What was tripping me up was the Absorption really needed to be black as to not be an issue, the Scattering mostly black as well.
In relation to the original question I managed to get the transparent to opaque result in the Emission ramp. What was tripping me up was the Absorption really needed to be black as to not be an issue, the Scattering mostly black as well.
That's very normal to avoid using demo versions for doing jobs.mesut wrote: Oh wow, that's a bummer!
Thx for letting me know.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw