Unseen in reflection/refraction. When ?

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HHbomb
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When ?

any change to see this in v3 ?
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abstrax
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HHbomb wrote:When ?

any change to see this in v3 ?
Maybe we will add it in some v3 release. Depends on available resources and time. For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.
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Zay
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abstrax wrote:For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.
I for one can think of hidden light sources. In some materials you don't want to see their reflections in windows or mirrors.
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abstrax
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Zay wrote:
abstrax wrote:For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.
I for one can think of hidden light sources. In some materials you don't want to see their reflections in windows or mirrors.
You can do that already by setting their opacity to 0.
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Zay
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abstrax wrote:You can do that already by setting their opacity to 0.
Nope, that will affect the entire scene.
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abstrax
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Zay wrote:
abstrax wrote:You can do that already by setting their opacity to 0.
Nope, that will affect the entire scene.
Hmm, could you give me an example image of what you want to achieve? I've got a hard time imagining a light source where switching off reflections of the light would not have a major effects, since that would make it invisible in reflections and it will only be used for the direct light calculation of diffuse and rough surfaces. Thanks.
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Zay
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abstrax wrote:Hmm, could you give me an example image of what you want to achieve?
Ok, here's an image with 2 cubes as light sources. These light sources I will use as fill lights and only use the light effects. I don't want to see the light cubes in the final result.
The problem here is that turning off camera visibility will not remove the lights from the mirror.
fill_lights.jpg
Your solution is to set opacity to 0. That can create other problems like low power from the lights and weird shine from objects in the scene like this one.
opa.jpg
I hope we can have a solution like the visibility for the camera that also work on mirrors and windows. Maybe via a tag or something.
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aoktar
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Sorry but somethings is wrong on your scene. It can be achievable as you see.
Also for errors, check alpha shadows=ON and try with PT.
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Zay
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aoktar wrote:Sorry but somethings is wrong on your scene. It can be achievable as you see.
Also for errors, check alpha shadows=ON and try with PT.
?? You're showing the same results I did :) You still have the light sources showing in the mirror.
Btw, my rendering s was done in PT.
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Zay
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Ups, was a little too fast - didn't see the middle one. So how did you do that without setting opacity to 0?
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