When ?
any change to see this in v3 ?
Unseen in reflection/refraction. When ?
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Maybe we will add it in some v3 release. Depends on available resources and time. For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.HHbomb wrote:When ?
any change to see this in v3 ?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I for one can think of hidden light sources. In some materials you don't want to see their reflections in windows or mirrors.abstrax wrote:For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
You can do that already by setting their opacity to 0.Zay wrote:I for one can think of hidden light sources. In some materials you don't want to see their reflections in windows or mirrors.abstrax wrote:For what would you use this feature? Maybe there is already a way to achieve want you want in the current versions.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hmm, could you give me an example image of what you want to achieve? I've got a hard time imagining a light source where switching off reflections of the light would not have a major effects, since that would make it invisible in reflections and it will only be used for the direct light calculation of diffuse and rough surfaces. Thanks.Zay wrote:Nope, that will affect the entire scene.abstrax wrote:You can do that already by setting their opacity to 0.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Ok, here's an image with 2 cubes as light sources. These light sources I will use as fill lights and only use the light effects. I don't want to see the light cubes in the final result.abstrax wrote:Hmm, could you give me an example image of what you want to achieve?
The problem here is that turning off camera visibility will not remove the lights from the mirror. Your solution is to set opacity to 0. That can create other problems like low power from the lights and weird shine from objects in the scene like this one. I hope we can have a solution like the visibility for the camera that also work on mirrors and windows. Maybe via a tag or something.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
?? You're showing the same results I didaoktar wrote:Sorry but somethings is wrong on your scene. It can be achievable as you see.
Also for errors, check alpha shadows=ON and try with PT.

Btw, my rendering s was done in PT.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser