Gnomon imitation

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devilray_g
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Posts: 15
Joined: Sat Feb 12, 2011 12:27 pm

Hi, Hello everybody!
I really like the painting Gnomon, so Imitate it, and his door is made with maya, including materials, of course, my material is done with the Octane!
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pingzi3.png
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teecee2107
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Location: Liège - Belgium

Whoaw ! Superb. How did you achieve the 'dust effect' on the bottles ?
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
devilray_g
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;) Is actually very simple, I used the mixed material, specular and diffuse material, diffuse material as dust.
arkanis
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Hey, nice piece...

But the wall seems wrong to me... Maybe it's the scale of the texture that seems too big for the size of the bottle. And some speculars are a little bit high also, almost burning the image, make them more subtle.

Otherwise keep on the good work.

A.
Agustin Eguia
Art Director
Emakina EU
http://www.emakina.com
Brussels - Belgium
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teecee2107
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devilray_g wrote:;) Is actually very simple, I used the mixed material, specular and diffuse material, diffuse material as dust.
Thank you for the explanations. I have another newbie question :oops: : how did you 'position' the dust ? did you use an image as map ?
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
devilray_g
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Posts: 15
Joined: Sat Feb 12, 2011 12:27 pm

Thank you arkanis, you're right, I'll take time to correct.
devilray_g
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Hi teecee2107!

I used the mixed material,used a "dirty" gray-scale map to specular and diffuse material were mixed.
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teecee2107
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Thanks, devilray_g ;)
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ironelix
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Great work!well done.
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devilray_g
Licensed Customer
Posts: 15
Joined: Sat Feb 12, 2011 12:27 pm

I also changed a bit, it seems a little better than the previous. :P
Attachments
mmm.png
Last edited by devilray_g on Mon Mar 07, 2011 10:10 am, edited 1 time in total.
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