Hi, Hello everybody!
I really like the painting Gnomon, so Imitate it, and his door is made with maya, including materials, of course, my material is done with the Octane!
Gnomon imitation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Whoaw ! Superb. How did you achieve the 'dust effect' on the bottles ?
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- devilray_g
- Posts: 15
- Joined: Sat Feb 12, 2011 12:27 pm

Hey, nice piece...
But the wall seems wrong to me... Maybe it's the scale of the texture that seems too big for the size of the bottle. And some speculars are a little bit high also, almost burning the image, make them more subtle.
Otherwise keep on the good work.
A.
But the wall seems wrong to me... Maybe it's the scale of the texture that seems too big for the size of the bottle. And some speculars are a little bit high also, almost burning the image, make them more subtle.
Otherwise keep on the good work.
A.
Agustin Eguia
Art Director
Emakina EU
http://www.emakina.com
Brussels - Belgium
Art Director
Emakina EU
http://www.emakina.com
Brussels - Belgium
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Thank you for the explanations. I have another newbie questiondevilray_g wrote:Is actually very simple, I used the mixed material, specular and diffuse material, diffuse material as dust.

Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- devilray_g
- Posts: 15
- Joined: Sat Feb 12, 2011 12:27 pm
Thank you arkanis, you're right, I'll take time to correct.
- devilray_g
- Posts: 15
- Joined: Sat Feb 12, 2011 12:27 pm
Hi teecee2107!
I used the mixed material,used a "dirty" gray-scale map to specular and diffuse material were mixed.
I used the mixed material,used a "dirty" gray-scale map to specular and diffuse material were mixed.
- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Thanks, devilray_g 

Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- devilray_g
- Posts: 15
- Joined: Sat Feb 12, 2011 12:27 pm
I also changed a bit, it seems a little better than the previous. 

Last edited by devilray_g on Mon Mar 07, 2011 10:10 am, edited 1 time in total.