Hello,
I just recently got my hands on the full version of Octane v3 for Cinema 4D. I can honestly say it is great! Although, when I was experimenting with Turbulence FD simulations, things were a bit off. It seemed that no matter what TFD shaders and emission channels you had enabled, the render in the live viewer was recognizing the simulation as a "fire" simulation. So even if you were going for smoke, it would still render looking like fire. Here are a couple screenshots: https://gyazo.com/8a893a9fe142bab5cac302f43f663242 - https://gyazo.com/47d5bd37f6065dae45e019af47ae9111 You can clearly tell by the shape that I'm obviously going for smoke, but Octane still renders as fire even thought all channels and shaders say otherwise. If you are experiencing the same problem or even better, have a solution, I would greatly appreciate a reply!
DisplaceArts,
Win 8 | Geforce GTX980 Ti | i7-4790 @3.6GHz | 16GB
Turbulence FD and Octane v3
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I DisplaceArts,
I guess that you are not using the octane volume medium settings
To get the best from Octane volume rendering, you should use the medium volume node for better define the effect.
If you don't use the emission channel and play with absorption and scattering parameters, you can obtain whatever you want.
Here you can find a general description about the volume medium node:
https://docs.otoy.com/manuals/products/ ... ium-nodes/
Note: in c4d, add an octane object tag to the TFD container and you can find the volume medium section in the Particle Rendering tab
ciao beppe
I guess that you are not using the octane volume medium settings

To get the best from Octane volume rendering, you should use the medium volume node for better define the effect.
If you don't use the emission channel and play with absorption and scattering parameters, you can obtain whatever you want.
Here you can find a general description about the volume medium node:
https://docs.otoy.com/manuals/products/ ... ium-nodes/
Note: in c4d, add an octane object tag to the TFD container and you can find the volume medium section in the Particle Rendering tab

ciao beppe