particle spheres uvs

Sub forum for bug reports

Moderator: juanjgon

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
Is there any chance of having the particle spheres support more than just 1 uv set? It works fine with the "uv" as a point attribute but seems to ignore "uv2-3".
This would be especially useful with the Cd to uv workflow.

Thanks
Yaniv
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry, currently the sphere primitive only supports one UV map. Should be possible translate a single UV map to a 4k texture map with 16M RGB color values. Let me think about it, perhaps I could add this feature to the plugin.

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Ive managed to use the 16m texture map lookup approach. It lacks opacity though. I guess i can expand it to include alpha as well.
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