


Best,
Doca
Everything is clear about that Beppe, but that is not the answer to the problem. And the problem is how to solve this strange (shrinking) behavior in standalone? There is definitely something wrong with motion blur in standalone. If this is the limit or a bug in standalone, I/we want to know that. Not to waste good amount of time asking myself what I did wrong.bepeg4d wrote:Hi,
in v3, all the motion blur settings are collected now in the new pin Animation node inside each Render Target node.
https://docs.otoy.com/manuals/products/ ... tion-blur/ In general, only with integrated plugin you have the ability to specify different motion blur behavior based on single objects, while standalone need to find this informations in the alembic node.
ciao beppe
Sure, here are the files. There is abc camera and abc geometry in the rar file. Go to the frame 1010 and check motion blur. Just to say if I was not clear, I am on Standalone Octane.bepeg4d wrote:Sorry doca,
I have tried to reproduce your issue exporting from c4d, but without success.
Could you share an example alembic file with us?
ciao beppe
Here are some screenshot with different settings. But whatever value I put result is incorrect. Do you have correct result? If so, please, tell me what settings to use. In my examples, symetric settings (last image), gives correct MB but shrinking is the problem.bepeg4d wrote:Hi Doca,
what are your animation settings?
I cannot find a value that gives asymmetrical result like in your previous post
ciao beppe