Camera Visibilty Off by Default

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Any chance this could be possible somehow?

Here is my problem.

I have HDR Light Studio. I need the meshes it makes for the lights to have the camera visibility off, but every time I reload the HDRLS project, it checks it back to on. Any way to work around this that anyone can think of?

What I am trying to do is animated everything so I can render all my products at once. So one comes in, lighting animates, renders, then leaves and the next animates in with new lighting. But If every time this lighting loads it makes shadows and everything all over my product because it is visible to camera. Might be a stretch but at least I will try.

Thanks
Win 10, Threadripper Pro, Dual 3090s
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Nevermind, this just isn't going to work. Every time I load my HDRLS project, it actually creates a new set of lights so it loses its keyframes anyways. Worth a shot I guess
Win 10, Threadripper Pro, Dual 3090s
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