Mjólnir/Thor's Hammer

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
r4ytrace
Licensed Customer
Posts: 172
Joined: Thu Jan 20, 2011 12:42 am

here's a model my friend asked me to make for him - traced in Illustrator then extruded in Blender (2.49 as I cant find an easy way to bevel extrusions in 2.5x yet :( ) - the textures are all from the LiveDB pack - the red gold one I made a bit redder though - I know it looks very clean at the moment and I intend to make a more worn version - probably one that looks more like dull metal. I I suppose I'm going to have to finally learn how to extract UV's and proper texturing for that though first :p

I wanted to deform the mesh a bit aswell and I thought I would maybe use the 'sculpt' tool in 2.56 and just dent the corners randomly with it, but I couldnt get it to do what I wanted. anywayz -

1280x720 16000 samples Pathtraced

Image

PS obviously I didnt intend the dots to look like diamonds or gemstones eheh - thats one of the first things I intend to change
tungerz
Licensed Customer
Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

Great piece r4ytrace
looks awesome.
r4ytrace wrote:extruded in Blender (2.49 as I cant find an easy way to bevel extrusions in 2.5x yet
I'm still learning blender (well 3d for that matter :p) but I have used a bevel modifier in the modifier tools :)

Cheers,

Tungerz
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
User avatar
r4ytrace
Licensed Customer
Posts: 172
Joined: Thu Jan 20, 2011 12:42 am

cool thanks a lot man :)

no I should have said what I meant was as in bevel while the path is still a path, not once it's become a mesh, unless that is what you mean, the bevel mesh modifier never ends up looking right for me as it applies to each edge individually (and when that model gets converted to mesh there are a LOT of edges eheh)
Post Reply

Return to “M is for Metaverse Gallery”