here's a model my friend asked me to make for him - traced in Illustrator then extruded in Blender (2.49 as I cant find an easy way to bevel extrusions in 2.5x yet

) - the textures are all from the LiveDB pack - the red gold one I made a bit redder though - I know it looks very clean at the moment and I intend to make a more worn version - probably one that looks more like dull metal. I I suppose I'm going to have to finally learn how to extract UV's and proper texturing for that though first :p
I wanted to deform the mesh a bit aswell and I thought I would maybe use the 'sculpt' tool in 2.56 and just dent the corners randomly with it, but I couldnt get it to do what I wanted. anywayz -
1280x720 16000 samples Pathtraced
PS obviously I didnt intend the dots to look like diamonds or gemstones eheh - thats one of the first things I intend to change