Network rendering with Macbook and PC slave
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Yep
I do it all the time. You'll need a Stand Alone for the PC and appropriate plugin if you are running a non stand alone app.
Same for your Mac.
It will work fine.
I do it all the time. You'll need a Stand Alone for the PC and appropriate plugin if you are running a non stand alone app.
Same for your Mac.
It will work fine.
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane wrote:Yep
I do it all the time. You'll need a Stand Alone for the PC and appropriate plugin if you are running a non stand alone app.
Same for your Mac.
It will work fine.
So just to be clear, regardless of what GPU my Macbook has, it will run exactly as if it were using my desktop GPUs? And also (since I'm using C4D), I'll need the standalone + plugin for both the host and slave computer?
as far as I know You need only standalone on render node =)
Yes, only the Standalone for the Client.
But are you guys sure this works? Does the Macbook have a Nvidia card? Because you need one to run Octane, the possibility to run Octane on a computer without an appropriate graphics card and only powered by clients is said to come with some update in the future.
But are you guys sure this works? Does the Macbook have a Nvidia card? Because you need one to run Octane, the possibility to run Octane on a computer without an appropriate graphics card and only powered by clients is said to come with some update in the future.
C4D 2025 | Win10
My Macbook can run Octane, but just barely. It has an nVidia card in it, but the damn the crashes all the time. I just want to offload all of the heavy lifting to my GPUs on my desktop if possible. But again, it's mostly for live viewer performance, not just a final render.zoppo wrote:Yes, only the Standalone for the Client.
But are you guys sure this works? Does the Macbook have a Nvidia card? Because you need one to run Octane, the possibility to run Octane on a computer without an appropriate graphics card and only powered by clients is said to come with some update in the future.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Glimpse is correct on the fact that the slavePC only needs the standalone to run. If you are running, say, Blender on your Mac you will need the blender octane app and the standalone octane app in the host and just the standalone on the PC SLave.
BUT if you are already having trouble loading the scene and running it on your laptop... I suspect you would have trouble even with the slaves having more memory etc.
My understanding (I could be wrong.. and hope I am) is that the Macbook needs to load the scene up in its own GPU memory before it sends off the packages to the slave to do its thing.
So if you are pushing that envelope already you might have trouble. You are better off getting and external Nvidia GPU card and running through thunderbolt (Lots of posts in the forum) then you have plenty of memory natively. You will see the slaves on the PC same as before.
It may be that you are trying to avoid the whole external GPU gig... I wish I could... thats where cloud rendering will be great... BUT I wonder if you will still wonder if you will have to have enough juice in your host to use the cloud ... or the whole scene is packaged up and sent over and you just see a viewer window of what the cloud is doing.... anyone know how this will work?
BUT if you are already having trouble loading the scene and running it on your laptop... I suspect you would have trouble even with the slaves having more memory etc.
My understanding (I could be wrong.. and hope I am) is that the Macbook needs to load the scene up in its own GPU memory before it sends off the packages to the slave to do its thing.
So if you are pushing that envelope already you might have trouble. You are better off getting and external Nvidia GPU card and running through thunderbolt (Lots of posts in the forum) then you have plenty of memory natively. You will see the slaves on the PC same as before.
It may be that you are trying to avoid the whole external GPU gig... I wish I could... thats where cloud rendering will be great... BUT I wonder if you will still wonder if you will have to have enough juice in your host to use the cloud ... or the whole scene is packaged up and sent over and you just see a viewer window of what the cloud is doing.... anyone know how this will work?
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Your VRAM will be limited to whatever your laptop is. I have a Mid 2014 MacBook Pro and am limited to 2GB (Closer to 850MB once all the background process is being used). The way we've solved this is either (a) build our scene on the laptop, then remote desktop into a Mac Pro and render from there, or (b) we use an external GPU connected to the MacBook Pro to do the calculations, and still use the Slave when needing a little extra Boost.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Ok, this is pretty much what I was figuring out. I'll most likely just try to get some sort of remote desktop thing running efficiently rather than mess with the whole host / slave thing.natemac00 wrote:Your VRAM will be limited to whatever your laptop is. I have a Mid 2014 MacBook Pro and am limited to 2GB (Closer to 850MB once all the background process is being used). The way we've solved this is either (a) build our scene on the laptop, then remote desktop into a Mac Pro and render from there, or (b) we use an external GPU connected to the MacBook Pro to do the calculations, and still use the Slave when needing a little extra Boost.