Instance Generator 17M Copy?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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jang2235
Licensed Customer
Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

I made the grass using the instance Generator.

LW Default Render was used to render the slick grass on the mountain of 20 million. I was originally trying to create more of a test.

It was possible to render properly.

With the Octane Render it was the same, but failed to render.

With the Instance Generator Do you know about the problems that make the 20 million?

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00:02:02 (0122.94) | [profile] Function "LWOctane_renderScene" over "" execution time: 104.971 seconds
00:02:02 (0122.94) | IPR: enter into the rendering loop
00:02:03 (0123.51) * OCTANE API MSG: CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
00:02:03 (0123.51) * OCTANE API MSG: -> failed to bind texture to device memory (data2)
00:02:03 (0123.51) * OCTANE API MSG: device 0: failed to bind data texture 1 of context 0
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LW 2015.3 or Octane 3.0 Titan X

5930X, 64GB Ram, Windiws 7
Last edited by jang2235 on Thu Jun 09, 2016 6:42 am, edited 1 time in total.
jang2235
Licensed Customer
Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

16726750 Instances Render OK!!
16726760 Instances Render Error!!

GPU Memory(User/Free) 4491/7147 Meshes/Tri 16726771/232103
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Probably you can't have more than 16M instances in the same object. I don't know if this value is global scene limitation or per object.

Perhaps you could try to break the instancer in two or more objects with less than 16M instance each one to see what happens.

-Juanjo
jang2235
Licensed Customer
Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

Well to plant the trees and grass in the mountains of a vast area one should be in any way?

I thought that would make it possible in the default rendering of course possible in octane.

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juanjgon wrote:Probably you can't have more than 16M instances in the same object. I don't know if this value is global scene limitation or per object.

Perhaps you could try to break the instancer in two or more objects with less than 16M instance each one to see what happens.

-Juanjo
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