any explenation to what the "Octane Volume Modefier" does? looks like nothing at the moment.. but im already guessing what it could be used for
Octane Volume Modefier?
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I've just been playing with it... It works, but it's not much usable...
All it does - it converts the underlying mesh vertices to volume grid. So, if you e.g. create some standard mesh with a lot of vertices all over its volume - they will be represented as a volume grid by this modifier.
As I said I don't think it's somehow usable, so I will likely remove it in later versions...
All it does - it converts the underlying mesh vertices to volume grid. So, if you e.g. create some standard mesh with a lot of vertices all over its volume - they will be represented as a volume grid by this modifier.
As I said I don't think it's somehow usable, so I will likely remove it in later versions...
could be usable to create something like clouds without simulating.. spheres plus noise and one would have a cloud. Tried it but could not get it to render.. might have ben to low poly.
Edit:
tried it on high poly mesh still nothing.. shows up with the standart material in the render. oh well.
Edit:
tried it on high poly mesh still nothing.. shows up with the standart material in the render. oh well.
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
- visionmaster2

- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
where can i find this octane fog volume object like this one ? : https://youtu.be/Y-tIAm2OVa8?t=97
- visionmaster2

- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
thank you ThaRaven , i know how to use it now, but look at the video, it's an object with a voxel attributes, edge feather, textures etc... it's a really powerfull feature i dont find in 3dsmax Plugin.
