resend all scene data

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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fu474289451
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After modify the grometry engine to resend all scene data, map the location of the position and pre-rendered wrong, why is this?
fu474289451
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aoktar
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In manual, it describes that "send all data" collect all untagged objects to a single big mesh. It's similar to "connect objects" command of c4d. If you have somethings need to have object tag(which adds a transform node per object) that can cause wrong output. Because PSR data is being zero when meshes are collected to one mesh. If you still wish to use this method add an object tag this mesh. In manual there is a schema about internal process. Default render settings are optimised for most cases, don't advice to change their without knowing the effects.
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fu474289451
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Joined: Thu Apr 23, 2015 8:04 am

aoktar wrote:In manual, it describes that "send all data" collect all untagged objects to a single big mesh. It's similar to "connect objects" command of c4d. If you have somethings need to have object tag(which adds a transform node per object) that can cause wrong output. Because PSR data is being zero when meshes are collected to one mesh. If you still wish to use this method add an object tag this mesh. In manual there is a schema about internal process. Default render settings are optimised for most cases, don't advice to change their without knowing the effects.
I still don't quite understand
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aoktar
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Add an Octane Object tag to this mesh. Or don't use this render method. Stay with "auto detect".
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
fu474289451
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Posts: 6
Joined: Thu Apr 23, 2015 8:04 am

aoktar wrote:Add an Octane Object tag to this mesh. Or don't use this render method. Stay with "auto detect".
No problem to return to the default Settings
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