resend all scene data
Moderators: ChrisHekman, aoktar
- fu474289451
- Posts: 6
- Joined: Thu Apr 23, 2015 8:04 am
After modify the grometry engine to resend all scene data, map the location of the position and pre-rendered wrong, why is this?
In manual, it describes that "send all data" collect all untagged objects to a single big mesh. It's similar to "connect objects" command of c4d. If you have somethings need to have object tag(which adds a transform node per object) that can cause wrong output. Because PSR data is being zero when meshes are collected to one mesh. If you still wish to use this method add an object tag this mesh. In manual there is a schema about internal process. Default render settings are optimised for most cases, don't advice to change their without knowing the effects.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fu474289451
- Posts: 6
- Joined: Thu Apr 23, 2015 8:04 am
I still don't quite understandaoktar wrote:In manual, it describes that "send all data" collect all untagged objects to a single big mesh. It's similar to "connect objects" command of c4d. If you have somethings need to have object tag(which adds a transform node per object) that can cause wrong output. Because PSR data is being zero when meshes are collected to one mesh. If you still wish to use this method add an object tag this mesh. In manual there is a schema about internal process. Default render settings are optimised for most cases, don't advice to change their without knowing the effects.
Add an Octane Object tag to this mesh. Or don't use this render method. Stay with "auto detect".
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fu474289451
- Posts: 6
- Joined: Thu Apr 23, 2015 8:04 am
No problem to return to the default Settingsaoktar wrote:Add an Octane Object tag to this mesh. Or don't use this render method. Stay with "auto detect".