Here is a sample to bake many object to single object with baked diffuse+lighting
1- Create a simple scene with a few primitives and different materials. Make the uv mappings as you wish.
2- Convert objects to polygon. And combine via "connect objects".
3- Add a "Bake Texture" tag to this combined object. Just select "Surface Color" and give a proper size for result. And fire the rendering of baking process by "Bake" button in Bake Texture tag. This will apply a unwrapping to uv of object and generate combined diffuse color.
4- Create a new material and apply this result image from baking process. Add an Octane object tag and set bakeID=2.
5- Add Octane Camera from LV->Objects menu. Switch it to bake camera, select bakeID=2. And fire the Octane rendering now.
HOW TO: Baking the multi objects
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, use the Material passes, instead of the Beauty passes.
ciao Beppe
ciao Beppe
- stefano-dear
- Posts: 117
- Joined: Mon Apr 04, 2016 12:06 pm
The materials must be C4D for the correct "Bake texture", if I have Octane materials it doesn't working properly. Or am I wrong?