Forest Pro Bug

Sub forum for bug reports
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

When using forest pro while using octanerender viewport if you change the geometry to something else it crashes out of max.

Windows 10 x64
Titan X
Ram 32gb
Nvidia Driver 365.10
Octane render plugin 3.00 - 3.12
3dsmax 2016 x64
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Yes it is a bug forever. I think it has to do with the import/xref'ing the new geometry ForestPack loads. You have to close the viewport, change geometry and then open the viewport again. This works. On large scenes I hide all stuff except the forest object i work on so the windows opens quickly.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

It's quite a large bug, hope they fix it.
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Could you please write the steps how to reproduce... Perhaps with scene attached...
DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

Load any preset from forest pro, likee grass across land or something. Then open octanerender viewport. Then try to change the forest pro to a different preset, it will crash out max
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Thank you, I've reproduced it.
Already fixed. Will be OK in next version...
DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

JimStar wrote:Thank you, I've reproduced it.
Already fixed. Will be OK in next version...
I gotta tell you, lately you guys have really been on your game and really impressing us. Great job and you made Version 3 pretty damn solid for production. thank you!

In next version do you mean 3.1 or a newer daily build?
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

DonFarese wrote:In next version do you mean 3.1 or a newer daily build?
Yes, with the next build.
Our standalone team needs some time to do a couple of critical improvements... I will release as soon as this new SDK is ready.
DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

Awesome, great job!
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
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