Will Octane 4 Maya (2.5) support nCache particles to see internal Motion blur?
At the moment it seems that only the legacy particle cache is supported for internal MB.
Please correct me if I am wrong.
nCache + internal MB
Moderator: JimStar
I didn't went deep to check it yet.
But I recognized that there was no error when using the legacy method if I remember correct.
But I recognized that there was no error when using the legacy method if I remember correct.