Octane Multiply Node?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

This works differently in the Modo plugin than with the Lightwave plugin. in the LW version it behaves like a photoshop style (or any other paint package) multiply, and literally will multiply the colour of the first input with that of the second.. ie Red RGB colour on top of black and white stripes will give you a multiplied result of red and black stripes. With the modo version it seems to simply blend 1 input with black via a percentage controller, which isn't really a multiply node at all. I'm not sure which is true to the Standalone version of the Multiply node, not being a big user of standalone but I much prefer the photoshop style multiply. Is there any way to achieve a true RGB multiply in Octane for Modo? Am I using the Multiply node incorrectly?

UPDATE: Doh.. second colour goes into the 'scale' input. I think the word scale threw me off.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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