OctaneRender for Carrara 3.03.04.23[Stable]

Carrara (Integrated Plugin developed by Sighman)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Carrara 3.0.

Carrara Version
Carrara 8.1 Pro (64bit) or later on Window Vista, 7, 8 or 10 64bit

Nvidia Driver Version
Nvidia drivers 353.x or later

Network Rendering
For Network Rendering, you must use the Octane slave release 3.03.04 available here.

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Carrara version
- OctaneRender for Carrara version (ie. 3.03.04.23)

- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links
Download the plugin from the following link:
- OctaneRender for Carrara 3.03.04.23 (64 bit)

Download the previous version from the following link:
- OctaneRender for Carrara 3.03.04.22 (64 bit)

Documentation
- https://docs.otoy.com/manuals/products/carrara/

Release Notes

Changed in 3.03.04.23
  • Fixed a problem with Baking Camera not working due to a missing version number.
Changed in 3.03.04.22
  • Fixed a problem with Carrara crashing when selecting keys in the sequencer after a save if Octane Materials have been configured.
  • The default for Invert Absorption in medium nodes is now false regardless of whether the Medium node was loaded from an old scene or not.
Changed in 3.03.04.21
  • Compiled with Octane SDK 3.03.4
  • Added new Exr save options (16bit floats)
Changed in 3.03.03.20
  • Compiled with Octane SDK 3.03.3
  • Added new Far Clip Depth and Swap Eyes properties to the Octane Camera's
  • Added new Visible Environment settings to Scene -> Octane Environment
Changed in 3.03.02.19
  • Fixed bug in Field of View calculation when production frame width is less than the production frame height.
Changed in 3.02.00.18
  • Integrated with Octane SDK 3.03.2.
Changed in 3.02.00.17
  • Fixed problem with detecting the end of a rendered frame.
Changed in 3.02.00.16
  • Fixed problem with render pass statistics not updating.
  • Fixed problem with animations not working if render passes (Multi-Layer) were enabled.
  • Made some cosmetic improvements to the ORVP status bar.
Changed in 3.02.00.15
  • Change algorithm used to generate clouds (the old version was generating too many unwanted artifacts).
  • Integrated with Octane SDK 3.02
Changed in 3.01.01.14 Changed in 3.0.20.13 Changes in 3.0.20.12
  • Fixed error that occurred when you assigned an Octane Object Layer modifier to a group.
  • Fixed the default medium used to render volumetric clouds.
  • Fixed the rendering of fountains.
  • Fixed the version number that is shown in the ORVP.
Changes in 3.0.20.11
  • Integrated with Octane SDK 3.0.0 [Release]
  • Fixed problem with Volumetric Clouds not rendering.
  • Set default volume step length (in Volume Medium) based on scene magnitude.
Full Change Log
Last edited by Sighman on Fri Apr 14, 2017 10:13 pm, edited 6 times in total.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks for the update. Looking forward to the new additions and tweaks to come. Is there a plan to get the Material layer working?
It appears that there is an infrastructure in place since you can use the Carrara tools to draw the bounding box on your object to select face/section and it is assigned as a new material in Carrara. However if you set material to Octane type the entire model is then set to that material not just the assigned faces or area.
Carrara Octane decal test
Carrara Octane decal test
Win 11 64GB | NVIDIA RTX3060 12GB
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Tugpsx wrote:Thanks for the update. Looking forward to the new additions and tweaks to come. Is there a plan to get the Material layer working?
It appears that there is an infrastructure in place since you can use the Carrara tools to draw the bounding box on your object to select face/section and it is assigned as a new material in Carrara. However if you set material to Octane type the entire model is then set to that material not just the assigned faces or area.
DecalCapture.JPG
Unfortunately, no. Octane has no facility to do this. You would have to create a new uv mapping to support this and even then there is no 'layering' capability in the material system. I'm not even sure how Carrara exposes these layers through the API.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Hi Simon,
Am I being prematurely denied access to this latest version?
Please see attached.
Best regards,
Rick
Attachments
denied.png
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

protovu wrote:Hi Simon,
Am I being prematurely denied access to this latest version?
Please see attached.
Best regards,
Rick
I think you can only use beta versions with a v2 license. To use v3.0.20.11 or greater you need a v3 license.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

In that case, could I take you up on your offer to back port some of the changes done in 3? Specifically, the Render Room, Batch Queue, and anything we have dealt with regarding Object Layers and Visibility issues?
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

protovu wrote:In that case, could I take you up on your offer to back port some of the changes done in 3? Specifically, the Render Room, Batch Queue, and anything we have dealt with regarding Object Layers and Visibility issues?
Please try this version. If you have no issues with it then I'll mark it as stable.

viewtopic.php?f=79&t=54368
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Thanks, Simon. I will give it a go. Will probably upgrade soon, also. Not sure why the Standalone needs upgrading. I guess the plugin accesses the Standalone somehow? .....through the magic conduit of my wallet?
Vaesark
Licensed Customer
Posts: 2
Joined: Mon Aug 25, 2014 8:31 pm

Hi guys, so I've just upgraded to this version and everything seemed to be working just fine but where are the Render Target Settings? they don't appear where they used to be, I've checked the changelog/manual and I see no mention of this, halp plz

****edit**** found it XD
Attachments
0001.jpg
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Hi Simon,
Could we possibly have the Octane Object Layer function move to the General Tab? This would be better than the current position in Modifiers, or previous in Effects. Much too cumbersome to get to in heavy scenes?
Aside from the speed of access, In the General Tab, one can see if the Octane Object Layer is in conflict with the native visible toggle.


Also , I am having intermittent trouble with the marque the sequencer. In previous versions, this related to Carrara native shaders that did not fully adapt to Octane Materials.
.
Thank you,
Rick
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