premult alpha in Octane Viewport

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

When alpha and premult alpha are checked, the checker is visible, but there is a black fringe around objects, wich is not there when premult is disable, as if the premult invert result.
This is just a visual thing, rendering window is fine.
azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Thanks for letting us know. Apologies for the belated response.

This seems like a relatively minor issue that will likely come right with the upcoming fixes and improvements. If you could send through some screenshots, we can make a note of it for the future.
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